AI Insights · Timothy · April 2025
Top Otome Games on iOS in Latin America: Q1 2025
Explore the performance trends of the top Otome games in Latin America for Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, the Otome games category on iOS in Latin America saw varied performance across its top applications. Here's a closer look at the trends from Sensor Tower data.
Love and Deepspace from INFOLD PTE. LTD. experienced notable fluctuations in revenue, starting strong with about $42.5K in early January and peaking again at $45.8K in mid-February. Downloads began at approximately 7.4K, gradually declining to just over 1K by the end of March. Active users maintained a relatively stable range, fluctuating between 22K and 27K throughout the quarter.
My Candy Love - Otome game by Beemoov showed a steady increase in active users, peaking at around 14.4K in early February. Revenue saw a slight increase mid-quarter, reaching $1.7K in late January. However, downloads decreased over time, starting at 874 and dropping significantly to 208 by the end of March.
Otomania from Genius Inc. maintained a modest revenue flow, peaking at $304 in mid-January. Downloads fluctuated, starting at 424 and seeing a low of 96 in late February, before slightly rebounding to 130 by the end of March. Active users followed a similar trend, with numbers ranging from 360 to 186.
The new entrant, My Candy Love NewGen Otome Sim, also from Beemoov, showed varied performance. Revenue peaked at $735 in early February, while downloads started at 302 and dropped to just 5 by the end of the quarter.
Lastly, Anime Girl Life Simulator 3D had a steady download rate early in the quarter, with a peak of 388 in late January, but no revenue was recorded for this period.
For a more detailed analysis and insights, visit Sensor Tower.